Centerpoint
 
 
Part Three - Building an Eyeguy With Nendo
 
 
 
Okay, this is where the two most interesting parts happen: we make The Eye, and we polish of the model.  If you arrived here from the link on the first page for people who used my demo script, you may find that we're a few steps ahead of you, then you should click here to go back a page.

Select the front face, shown below, and use Inset so it looks like the picture.

With that face still selected, hit the '+' key to expand your selection to the adjacent faces.  Release the central face by clicking on it.  Bevel the remaining faces.

Release your selection with Spacebar.  Now select the central face and extrude it inward.

With the face still selected, (Click-R) and Collapse it.  Now it should look like this:

Okay, now let's make the eye.  With nothing selected, (Click-R) and choose sphere.  Surprisingly enough, this should create a sphere exactly where you don't want it, in the middle of your model, but don't worry, click on the Object selector, select the Sphere, and use Move > Y and X to move it to a better spot.  Now rotate it so that, looking at it down the z axis, the round face on it's base is in front.
 

 

Now shrink the sphere with Scale > Uniform and move it into the eyesocket.  This will take some fine-tuning, so move it only in one axis at a time.  You'll also probably have to shrink or expand it.

Okay, that's it, you're done!  Now, select both objects, the sphere and the body, and (Click-R) and choose 'Smooth.'  If you feel like it, smooth it again.  When you're finished, it should probably look something like this:
 

Remember, though, before smoothing it, you should apply color, then paint it after smoothing.

 
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